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WebGPU in Production: Lessons Learned Shipping 60 FPS Compute Shaders
Real-world architectural trade-offs between GPU buffer management, browser fallback cascades, and mobile thermal budgets in commercial web applications.

WebGPU is now supported across major browser engines, but moving from demo canvas experiments to resilient cross-device production requires significant defensive engineering.
Here are key lessons on buffer ping-ponging, device loss recovery, canvas aspect resizing, and graceful degradation to WebGL 2 when GPU limits are exceeded.
Core Takeaway
Effective modern AI architectures thrive on unified real-time state, deterministic schema execution, and thoughtful micro-interaction pacing.